In this standalone DLC, Cole has one night to save his soul after a vampire bites him (and gives him a bunch of new powers in the process).Unlike some titles on PlayStation 3 like LittleBigPlanet 2, Killzone 3 or Resistance 3, Infamous 2 wouldn't strike many as a game that needs DLC.
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However, Festival of Blood manages to make up for the shortfall with the same mission-creation tools that were in InFamous 2 (although content created in FoB isn’t compatible with 2, and vice versa), which – depending on your attitude toward user-generated content – will be either a huge bonus that will make the DLC playable for months, or an irritation that will force you to slog through other players’ creations to get all the Trophies.
For $10, however, it’s difficult to find serious fault with that – or it would be, if RDR: Undead Nightmare hadn’t already offered roughly twice the content for the same price. Any areas beyond are strictly off limits, so don’t buy this expecting to get access to all of New Marais for 10 bucks.Īll told, Festival of Blood is pretty short, taking at most three or four hours to run through the plot and hunt down all the collectibles. It’s an interesting place to explore, but it’s worth pointing out that even with that addition, Festival of Blood is confined to New Marais’ starting island. There’s also a new area – the Catacombs, a long underground tunnel that stretches from New Marais’ cathedral to its seaside fort. This makes for some quick Trophies, although it might be a letdown if you’re the type who likes to take your time ferreting out collectibles. In fact, both collectibles are exceptionally easy to find not only is the path to each teaching clearly marked, but destroying a Canopic Jar will instantly reveal the next one’s location on your HUD map, making them easy to track down. The new threats (which completely replace InFamous 2’s mutants and Militia members) are accompanied by a ton of new collectibles, which include 100 Canopic Jars (that can extend your corruption meter) and 10 “teachings” from the vampire who made Cole, which are essentially audiologs, and which are made easier to find by glowing, hidden glyphs scattered around the city that point the way to each one. Especially once you’ve extended your meter to the point where you can fly for long periods of time. Cole’s new power is the ability to fly around as an invulnerable pack of rodents, and while that doesn’t sound like much, it’s actually a hugely enjoyable way to get around New Marais in a hurry and access.
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(Not that it really matters, since the entire adventure is a story made up by sidekick Zeke to impress a girl at a bar.) For the sake of “the greater good,” Cole is free to chomp his way through as many denizens of New Marais as he likes, with each drained victim refilling his new “corruption meter.” Said meter is vital for doing things like turning into a swarm of bats and… well, that’s it, really. Wondering where InFamous’ signature moral choices fit into all this? They don’t.
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As the streets fill with costumed (and kinda filthy-looking) revelers, Cole has to put down packs of vampires (who have to be staked through the heart before they’ll stay dead), come to terms with his new blood-fueled powers and either figure out how to destroy the vampire who made him by sunrise, or be her bloodsucking slave for eternity.
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InFamous: Festival of Blood sees electrically charged hero Cole MacGrath bitten by an old, powerful vampire during Pyre Night, a creepy festival that transforms a huge chunk of New Marais into one big, fire-lit party.